Specific rules of Wonderful Mansion tournament

1.      Summary

(a) The team tournament is organized in four rounds.

(b) The team getting the best results on the first round will receive the informal team trophy.

(c) The player winning the sole game of the fourth round will receive the individual trophy.

(d) The committee (ultimate recourse in the event of litigation) will be stemmed of people not involved in any of the teams involved.

(e) This event is meant to be as similar as possible to the famous World Masters, therefore original regulations of World Masters are available on site for information purpose.

(f) The event may be considered also as a Diplomacy Individual World Cup (by analogy to Diplomacy National World Cup)

2.      Specificities

DECISIVE DOCUMENT

English

OFFICIAL LANGUAGE

English

OFFICIAL MAP

Hasbro international

CONDITIONS ON PARTICIPANTS

To be able to speak English

PREREQUISITE NUMBER OF TEAMS

42 (4 rounds) or 28 (3 rounds)

ROUNDS

4 (or 3)

LAST DIPLOMATIC YEAR PLAYED

No game will go beyond the diplomatic year 11.

SCORING SYSTEM

The scoring (if it is necessary to have a scoring for the game) obeys the system “World Masters” namely:

  • For an outright victory (i.e. 18 centres or more):

O 63 points for the winner,

O 0 point for the others,

  • For a different ending:

O 1 point for each owned centre,

O 32 points for the first player (or to divide between the tied first players),

O 16 points for the second player (or to divide between the tied second players) who has at least one centre,

O 8 points for the third player (or to divide between the tied third players) who has at least one centre,

O 4 points for the fourth player (or to divide between the tied fourth players) who has at least one centre,

O 2 points for the fifth player (or to divide between the tied fifth players) who has at least one centre,

O 1 points for the sixth player (or to divide between the tied sixth players) who has at least one centre,

Please note that the sum of the points allotted for a game is not 100

CALCULATION OF NUMBER OF TOLERATED NMR (No Move Received) BEFORE CD (Civil Disorder)

Round one : One will use the average of the number of NMR of the player and the other players in the team of the player.

Other rounds : One will use the number of NMR of the individual player only.

MEDIAN AND END SYNCHRONIZATION

No

VOTING MEMBERS AT THE COMMITEE

TO BE DEFINED !!!

SECONDARIES TROPHIES

Will apply at each round.

RESTRICTIONS ON CROSS GAMING

Round one : no restriction.

Other rounds : No negotiations on a game by players external to the game

RIGHT TO COMPLAIN ABOUT MESSAGE CONTENT

None. (except public message on site that may be removed of partially removed)

RIGHT TO BE IN MORE THAN ONE GAME

Round one : up to three games

Other rounds : no right

IDENTITIES OF PLAYERS IN GAMES

Known

RIGHT TO COMMENT GAMES BY GM and/or TD

No right

TIE BREAKER FOR INDIVIDUAL TITLE

In the event of equality between players on the final board, one decides according to following criteria's:

o       Vote (after comments and negotiations) of players who do not have the greatest number of centres (including those eliminated from the game),

o       Drawing of lots

TIE BREAKER FOR INDIVIDUAL ADVANCEMENT TOWARDS ROUND 4

In the event of equality between players on a semi final board, one decides according to following criteria's:

Tie breakers for advancement towards round 4:

o       Harder country (lesser sum of scores on previous round)

o       Better result on round 21

o       Drawing of lots

TIE BREAKER FOR INDIVIDUAL ADVANCEMENT TOWARDS ROUND 3

Note : players will receive a bonus of half points (rounded upwards) scored on round 12.

Tie breakers for advancement towards round 3:

o       Earlier end of game if game “solo’ed “(criterion more for ranking purpose).

o       Harder country (lesser sum of scores on round 2)

o       Fewer centres (more ranking points)

o       Better result on round 2 only (apply these criterions)3

o       Drawing of lots

TIE BREAKER FOR INDIVIDUAL ADVANCEMENT TOWARD ROUND 2

Note : players belonging to the ten best teams will receive a bonus of (11 – rank of team).

Tie breakers for advancement towards round 2:

o       Earlier end of game if game “solo’ed “ (criterion more for ranking purpose).

o       Harder country (lesser sum of scores on round 1)

o       Fewer centres (more ranking points)

o       Better ranked team

o       Drawing of lots

TIE BREAKERS FOR BEST COUNTRIES

In the event of equality between players for the best performance with a country, one decides according to following criteria's

o       Earlier end of game if game “solo’ed “

o       For round 2 use round one instead4,

o       Drawing of lots

TIE BREAKERS FOR TEAM RANKING

Tie breakers for team ranking (round 1 only):

  1. Best sum of scores after removal of top score (and then next top score and so on…),

  2. Highest ranking individual player on round (not taking account any team related criterion),

  3. More players in the team having reached round 2

  4. Drawing of lots

3.      Round advancement and assignment

(a) Round one will have at least 42 boards; round two will have at least 28 boards and at most 49 boards, round three will have exactly 7 boards and round four will have exactly one board. If round one has less than 42 teams then round one and two will merge.

(b) Round one is a team round so captains must handle replacement of players in this round, and may enter orders for players (unless the player disabled the option).

(c ) All other rounds are individual rounds so captains may not enter orders for players and replacement is handled at organisation level (with a waiting list ordered according to advancement criterions from previous round).

(d) The 2/3 (rounded upwards) best individual players from round one will advance to round two (but this may not lead to more than 49 boards for round 2, so extra players will not advance.)

(e) The 49 best players from round two (and half score from round one as bonus) will advance to round three (round three = semi final).

(e) The 7 winners of the 7 boards of round three will advance to round four (round four = final).

(f) No same power for two different game of a player and no two player at same board on different round (if possible)

(g) Powers are allotted by teams (captain decision is final) on round one, from organization for other rounds.

(h) For technical reasons fictive teams are used for round 2 to 4 to have the same number of players from each team.

(i) Games of all rounds will be created as randomly as possible (therefore not grouped into sub tournaments of between 8 and 13 boards)

(j) For round one, all individual signups will be given a chance to form a team and those players that can't find a team will be randomly grouped to a team.

(k) Players may be put back in a game at the end of the game just in order to be credited full points for a game (if player played most of the game and resigned just before the end) and players in more than a game will be removed from all games but one at end of game for similar reasons.

4.     Preparation schedule (2008)

(a) April : advertisement for the event

(b) At the end of July : completion of the committee

(c) At the end of August : completion of the last teams

(d) Registration of all players on the site before First Sunday of September (Sept 7th )

(e) Allocation of the countries to the players (for every team) provided to organisation by team captains before following Wednesday (Sept 10th )

(f) Publication of the composition of the games on following Sunday, then one week for first negotiations (Sept 14th )

(g) First deadline spread out over the following week (from Monday to Friday) (to have more time to help those which have a hard time) (Sept 22th to 26th )

(h) First report on following Sunday (effective beginning). (Sept 28th )

5.      On going schedule for round one (indicative)

(A) End diplomacy year 1901 before Sunday 5 October 2008

(b) End diplomacy year 1902 before Sunday 2 November 2008

(c) End diplomacy year 1903 before Sunday 30 November 2008

(D) End diplomacy year 1904 before Sunday 21 December 2008

(E) End diplomacy year 1905 before Sunday 11 January 2009

(F) End diplomacy year 1906 before Sunday 8 February 2009

(G) End diplomacy year 1907 before Sunday 8 March 2009

(H) End diplomacy year 1908 before Sunday 5 April 2009

(I) End diplomacy year 1909 before Sunday 3 May 2009

(I) End diplomacy year 1910 before Sunday 25 May 2009

(I) End diplomacy year 1911 before Sunday 14 June 2009

(J) Before the end of June: publication of all the secondary trophies.

6.     Institutions

Organiser: TBD

Director: TBD

Committee mailing list: TBD

Gazette mailing list: TBD

Cross gaming mailing list: TBD

Reference WebSite : http://www.stabbeurfou.org/index.php

Forum TBD

Note : TD staff will comprise one TD and two Ass. TD, including (for the whole staff) at least one native English speaking person and one non native English speaking person.

7.     Additional information

The idea behind the Wonderful Mansion tournament is to stand a chance of playing the best players from all around the world. 

1This will not appear in rankings on Stabbeurfou site

2This will not appear in rankings on Stabbeurfou site but will appear on a specific ranking table

3This will not appear in rankings on Stabbeurfou site

4This will not appear in rankings on Stabbeurfou site