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Explanations about steadfastness

Gain of steadfastness

  • 200 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one replaces in a running game (all the more position is bad and game is early)
  • 10 when orders on time
  • 5 when one posts a diplomatic message
  • 50 when one creates a game

Loss of steadfastness

  • 500 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one leaves a running game (all the more position is bad and game is early)
  • 200 when civil disorder
  • 30 when orders are missing
  • 20 when orders from captain

Evolution of steadfastness in time

  • Displayed steadfastness is [true steadfastness] * Aging * Inactivity_penalty
  • Aging = ([last identification] - [creation] + 1) /([now] - [creation] + 1) - all dates in days
  • Inactivity_penalty = Power(0.9,([now] - [last identification])/ 30.5) - one looses 10% every month
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