Gain of steadfastness
- 200 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one replaces in a running game (all the more position is bad and game is early)
- 50 when one adjudcates (for the Game Master)
- 10 when orders on time
- 1 when one posts a diplomatic message (but do not try too often !)
- 25 when one answers a poll
Loss of steadfastness
- 500 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one leaves a running game (all the more position is bad and game is early)
- 200 when civil disorder
- 30 when orders are missing
- 20 when orders from captain
- 25 when one erases one's poll answer
Evolution of steadfastness in time
- Displayed steadfastness is (1+ [true steadfastness]) * (([date last identification] - [date account creation]) / ([current date] - [date account creation]))) - 1
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