Identification

Explanations about steadfastness

United States

Gain of steadfastness

  • 200 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one replaces in a running game (all the more position is bad and game is early)
  • 50 when one adjudcates (for the Game Master)
  • 10 when orders on time
  • 1 when one posts a diplomatic message (but do not try too often !)
  • 25 when one answers a poll

Loss of steadfastness

  • 500 * (1 - ([how good position is]/2)) * (1 - ([how much game is advanced]/2)) when one leaves a running game (all the more position is bad and game is early)
  • 200 when civil disorder
  • 30 when orders are missing
  • 20 when orders from captain
  • 25 when one erases one's poll answer

Evolution of steadfastness in time

  • Displayed steadfastness is (1+ [true steadfastness]) * (([date last identification] - [date account creation]) / ([current date] - [date account creation]))) - 1
Write to the WebMaster (hotline) Introduction to the site Change language Site management GMT 3:01:01 21/11/2008 Dedicated to Salomé, Cassiopée and Floriane...